Fri̽tlmo Brëz Hadfow (/ˈfri̽tlmo/ /brɛz/ [close; accurate] [evening]) is a subtropical Large City located in the Nogrehie̜w Moot of the Rosid.
The name Fri̽tlmo Brëz Hadfow is derived from the Sylvin language, as Fri̽tlmo Brëz Hadfow was founded by Breshêm, who was culturaly Wood Elf.
Climate
Fri̽tlmo Brëz Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cold 7°C (44°F). Fri̽tlmo Brëz Hadfow receives an average of 190 cm/y (74 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fri̽tlmo Brëz Hadfow covers an area of nearly 189 km2 (75 mi2), and an average elevation of 1736 m (5695 ft) above sea level.
Overview
Fri̽tlmo Brëz Hadfow was founded durring the early 10th century, by Breshêm. The establishment of Fri̽tlmo Brëz Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Breshêm struck deals with nearby nations and communities to establish Fri̽tlmo Brëz Hadfow as a prison colony.
Fri̽tlmo Brëz Hadfow was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Fri̽tlmo Brëz Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Fri̽tlmo Brëz Hadfow is buildings have been located at convienant points along the rivers Fri̽tlmo Brëz Hadfow was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Right off the bat Fri̽tlmo Brëz Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Fri̽tlmo Brëz Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Fri̽tlmo Brëz Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Fri̽tlmo Brëz Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Fri̽tlmo Brëz Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fri̽tlmo Brëz Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fri̽tlmo Brëz Hadfow's parks.
Fri̽tlmo Brëz Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fri̽tlmo Brëz Hadfow.
Fri̽tlmo Brëz Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Fri̽tlmo Brëz Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fri̽tlmo Brëz Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Fri̽tlmo Brëz Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Fri̽tlmo Brëz Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fri̽tlmo Brëz Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fri̽tlmo Brëz Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fri̽tlmo Brëz Hadfow's public wards, blessings, and other arcane systems.
Fri̽tlmo Brëz Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Fri̽tlmo Brëz Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fri̽tlmo Brëz Hadfow's grid is powered by a boiler and turbine based power plant.
Fri̽tlmo Brëz Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Fri̽tlmo Brëz Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Fri̽tlmo Brëz Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Fri̽tlmo Brëz Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fri̽tlmo Brëz Hadfow's natural decorations nor waterways.
Fri̽tlmo Brëz Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Fri̽tlmo Brëz Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fri̽tlmo Brëz Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Fri̽tlmo Brëz Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Fri̽tlmo Brëz Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
Due to the actions of local Kami, summer is recurring in Fri̽tlmo Brëz Hadfow.
The Gluttongrass near Fri̽tlmo Brëz Hadfow are known to be quite timid.
Fri̽tlmo Brëz Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Abjuration energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 83
Farmers: 131
Farm Laborer: 235
Hunters: 149
Milk Maids: 109
Ranchers: 59
Ranch Hands: 116
Shepherds: 106
Farmland: 180160 m2
Cattle and Similar Creatures: 11204
Poultry: 134448
Swine: 8963
Sheep: 448
Goats: 89
Horses, Mounts, and Beasts of Burden: 4481
Craftsmen
Arms and Toolmakers: 95
Blacksmiths: 109
Bookbinders: 55
Buckle-makers: 58
Cabinetmakers: 101
Candlemakers: 172
Carpenters: 129
Clothmakers: 128
Coach and Harness Makers: 46
Coopers: 117
Copper, Brass, Tin, Zinc, and Lead Workers: 63
Copyists: 43
Cutlers: 38
Fabricworkers: 101
Farrier: 271
Furriers: 29
Glassworkers: 154
Gunsmiths: 98
Harness-Makers: 43
Hatters: 85
Hosiery Workers: 31
Jewelers: 50
Leatherwrights: 114
Locksmiths: 46
Matchstick makers: 71
Musical Instrument Makers: 64
Painters, Structures and Fixtures: 53
Paper Workers: 67
Plasterers: 58
Pursemakers: 74
Roofers: 46
Ropemakers: 45
Rugmakers: 41
Saddlers: 84
Scabbardmakers: 105
Scalemakers: 47
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 43
Shoemakers: 43
Soap and Tallow Workers: 175
Tailors: 229
Tanners: 56
Upholsterers: 61
Watchmakers: 63
Weavers: 140
Whitesmiths: 36
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 31
Beer-Sellers: 61
Booksellers: 71
Butchers: 131
Chandlers: 117
Chicken Butchers: 119
Entrepreneurs: 47
Fine Clothiers: 109
Fishmongers: 121
Florists: 27
Potion Sellers: 75
Resellers: 203
Spice Merchants: 59
Wine-sellers: 91
Wheelwright: 68
Woodsellers: 43
Service workers
Bakers: 203
Barbers: 190
Coachmen: 63
Cooks: 203
Doctors: 98
Gamekeepers: 71
Grooms: 38
Hairdressers: 154
Healers: 129
Housekeepers: 140
Housemaids: 248
House Stewards: 117
Inns: 42
Laundry maids: 81
Maidservants: 131
Nursery Maids: 77
Pastrycooks: 154
Restaurateur: 165
Tavern Keepers: 160
Specialized Laborer
Ashworkers: 67
Bleachers: 41
Chemical Workers: 25
Coal Heavers: 95
In-Town Couriers: 109
Long Haul Couriers: 109
Dockyard Workers: 91
Gas Workers: 21
Hay Merchants: 37
Leech Collectors: 119
Millers: 97
Miners: 104
Oilmen and Polishers: 67
Postmen: 106
Pure Finder: 56
Skinners: 121
Sugar Refiners: 26
Tosher: 68
Warehousemen: 172
Watercarriers: 100
Watermen, Bargemen, etc.: 140
Skilled Laborers
Accountants: 57
Alchemist: 68
Clerk: 99
Dentists: 46
Educators: 129
Engineers: 66
Gardeners: 45
Mages: 34
Plumbers: 47
Pharmacist: 56
Professors: 19
Scientists: 34
Wizards: 19
Civil Servants
Adventurers: 44
Bankers: 60
Civil Clerks: 99
Civic Iudex: 52
Consultants: 29
Exorcist: 104
Fixers: 53
Kami Clerk: 90
Landlords: 85
Lawyers: 53
Legend Keepers: 72
Militia Officers: 497
Monks, Monastic: 149
Monks, Civic: 165
Historian, Oral: 101
Historian, Textual: 53
Policemen, Sheriffs, etc.: 97
Priests: 179
Rangers: 64
Rat Catchers: 70
Scholars: 74
Spiritualist: 87
Slayers: 25
Storytellers: 175
Military Officers: 165
Cottage Industries
Brewers: 117
Comfort Services: 172
Enchanters: 49
Herbalists: 48
Jaminators: 165
Needleworkers: 144
Potters: 75
Preserve Makers: 131
Quilters: 65
Seamsters: 298
Spinners: 124
Tinker: 49
Weaver: 117
Artists
Actors: 48
Architects: 17
Bards: 71
Costumers: 27
Dancers: 52
Drafters: 29
Engravers: 36
Fine Furniture Carpenters: 21
Glaziers: 49
Inlayers: 42
Musicians: 124
Painters, Art: 23
Playwrights: 46
Sculptors, Art: 39
Wood Carvers: 149
Writers: 154
Produce Industries
Butter Churners: 149
Canners: 128
Cheesmakers: 149
Ice Merchants: 19
Millers: 91
Picklers: 73
Smokers: 54
Stockmakers: 49
Tobacconists: 72
Tallowmakers: 114
17090 of Fri̽tlmo Brëz Hadfow's population work within a Foundational Occupation.
905 work in Agriculture
3806 work as Craftsmen
1404 work as Merchants
2464 work as Service Workers
1771 work as General Laborers
719 work as Skilled Laborers
2642 work as Civil Servants
1554 work in Cottage Industries
927 work as Artists
898 work in Produce Industries
25038 of Fri̽tlmo Brëz Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2688 (6%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
Fri̽tlmo Brëz Hadfow has a substantial mill pond located a short distance from town.
POI
History
The the a power core of Abjuration, an a power core imbued with potent amounts of Abjuration energies was created in Fri̽tlmo Brëz Hadfow by in time immemorial, reportedly some time during the early 2nd century.